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C
- calculatePoints() - Method in class model.GraderTest
- calculatePoints(int, long) - Static method in class model.Grader
-
Calculates the score based on the number of tries and the time (s) uses line equation y = mx + b where y is the score multiplier, x is the time in seconds m = (MIN_SCORE_MULT - MAX_SCORE_MULT) / (MAX_SEC_CLAMP - MIN_SEC_CLAMP)
- camera - Static variable in class visuals.Navigaattori
-
Camera handles the animated transitions between scenes
- cameraZoomIn() - Method in interface visuals.effects.menuEffects.IZoomInEffects
- cameraZoomIn() - Method in class visuals.effects.menuEffects.ZoomInEffects
- cameraZoomInEndings() - Method in interface visuals.effects.menuEffects.IZoomInEffects
- cameraZoomInEndings() - Method in class visuals.effects.menuEffects.ZoomInEffects
- changeLanguage(Locale) - Method in class visuals.gameModes.GameOverController
-
Change the language of the game.
- changeLanguage(Locale) - Method in class visuals.internationalization.InternationalizationController
- changeLanguage(Locale) - Method in class visuals.stats.LeaderboardsController
- changeScene(ModeType) - Method in class visuals.Navigaattori
-
Changes the scene to the given mode
- changeToMenu(ModeType) - Method in class visuals.effects.gameEffects.AbstractGameEffects
- changeToMenu(ModeType) - Method in interface visuals.effects.gameEffects.IGameEffects
- chart() - Method in class visuals.stats.LeaderboardsController
- chartController - Variable in class visuals.stats.ChartGUI
- ChartController - Class in controller
-
The type Chart controller.
- ChartController(IChartGUI) - Constructor for class controller.ChartController
-
Instantiates a new Chart controller.
- chartGUI - Variable in class visuals.stats.LeaderboardsController
- ChartGUI - Class in visuals.stats
-
The type Chart gui.
- ChartGUI() - Constructor for class visuals.stats.ChartGUI
- chartPane - Variable in class visuals.stats.LeaderboardsController
- chartReCreation() - Method in class visuals.stats.LeaderboardsController
- checkPassword(String, String) - Static method in class model.Locksmith
-
Checks whether a password matches a hashed password
- clearGameOverMenu(AnchorPane, AnchorPane) - Method in class visuals.gameModes.FXAbstractGameController
-
Method for clearing the game over menu
- clearPair(ArrayList<Integer>) - Method in class controller.GameController
- clearPair(ArrayList<Integer>) - Method in interface controller.IGameController
- clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.easy.FXEasyController
- clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.FXAbstractGameController
- clearPair(ArrayList<Integer>) - Method in interface visuals.gameModes.FXIGameController
- clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.hard.FXHardController
- clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.medium.FXMediumController
- clearPair(ArrayList<MemoryObject>) - Method in class model.Engine
- clearPair(ArrayList<MemoryObject>) - Method in interface model.IEngine
- clearStorage() - Method in class controller.GameController
- clearStorage() - Method in interface controller.IGameController
- clearStorage() - Method in class model.Engine
- clearStorage() - Method in interface model.IEngine
- clearStorage() - Method in class visuals.gameModes.easy.FXEasyController
- clearStorage() - Method in class visuals.gameModes.FXAbstractGameController
- clearStorage() - Method in interface visuals.gameModes.FXIGameController
- clearStorage() - Method in class visuals.gameModes.hard.FXHardController
- clearStorage() - Method in class visuals.gameModes.medium.FXMediumController
- commonHoverOff(Event) - Method in class visuals.effects.commonHovers.Hovers
- commonHoverOn(Event) - Method in class visuals.effects.commonHovers.Hovers
- compareFoundMatch() - Method in class visuals.gameModes.easy.FXEasyController
- compareFoundMatch() - Method in class visuals.gameModes.FXAbstractGameController
- compareFoundMatch() - Method in interface visuals.gameModes.FXIGameController
- compareFoundMatch() - Method in class visuals.gameModes.hard.FXHardController
- compareFoundMatch() - Method in class visuals.gameModes.medium.FXMediumController
- compareObjects(ArrayList<MemoryObject>) - Method in class model.Engine
- compareObjects(ArrayList<MemoryObject>) - Method in interface model.IEngine
- CompareResultType - Enum Class in model
- CompareResultType() - Constructor for enum class model.CompareResultType
- compareTo(MemoryObject) - Method in class model.MemoryObject
-
Compares the memory object to another object by their type ids.
- comparingList - Variable in class model.Engine
- configOverider() - Static method in class database.datasource.SqlJpaConn
- controller - package controller
- controller - Variable in class model.Engine
- controller - Variable in class model.Timer1
- correctIds - Variable in class model.Engine
- correctIdsIds - Variable in class model.Engine
- countDown(ModeType) - Method in class visuals.gameModes.easy.FXEasyController
- countDown(ModeType) - Method in class visuals.gameModes.FXAbstractGameController
- countDown(ModeType) - Method in interface visuals.gameModes.FXIGameController
- countDown(ModeType) - Method in class visuals.gameModes.hard.FXHardController
- countDown(ModeType) - Method in class visuals.gameModes.medium.FXMediumController
- createCubics(GridPane, ArrayList<MemoryObject>) - Method in class visuals.cubeFactories.EasyCubeFactory
-
Creates the cubes for the easy game mode and adds them to the given grid pane.
- createCubics(GridPane, ArrayList<MemoryObject>) - Method in class visuals.cubeFactories.HardCubeFactory
-
Creates the cubes for the hard game mode and adds them to the given grid pane.
- createCubics(GridPane, ArrayList<MemoryObject>) - Method in interface visuals.cubeFactories.ICubeFactory
-
Creates cubics from an ArrayList of MemoryObjects and adds them to a GridPane.
- createCubics(GridPane, ArrayList<MemoryObject>) - Method in class visuals.cubeFactories.MediumCubeFactory
-
Creates the cubes for the medium game mode and adds them to the given grid pane.
- createEffectsAndAnimation() - Method in class visuals.internationalization.InternationalizationController
- createFaces() - Method in class visuals.cubeFactories.BoxMaker
-
Creates the six faces of the box.
- createGroup() - Method in class visuals.cubeFactories.BoxMaker
- createMaterials(Image, Image, Image) - Method in class visuals.cubeFactories.BoxMaker
-
Creates the PhongMaterial for each face.
- cubeList - Variable in class visuals.gameModes.FXAbstractGameController
- currentMode - Variable in class visuals.audio.AudioMemory
- currentMode - Variable in class visuals.stats.LeaderboardsController
- currentSong - Variable in class visuals.audio.AudioMemory
- currentStep - Variable in class visuals.internationalization.InternationalizationController
All Classes and Interfaces|All Packages|Constant Field Values