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C

calculatePoints() - Method in class model.GraderTest
 
calculatePoints(int, long) - Static method in class model.Grader
Calculates the score based on the number of tries and the time (s) uses line equation y = mx + b where y is the score multiplier, x is the time in seconds m = (MIN_SCORE_MULT - MAX_SCORE_MULT) / (MAX_SEC_CLAMP - MIN_SEC_CLAMP)
camera - Static variable in class visuals.Navigaattori
Camera handles the animated transitions between scenes
cameraZoomIn() - Method in interface visuals.effects.menuEffects.IZoomInEffects
 
cameraZoomIn() - Method in class visuals.effects.menuEffects.ZoomInEffects
 
cameraZoomInEndings() - Method in interface visuals.effects.menuEffects.IZoomInEffects
 
cameraZoomInEndings() - Method in class visuals.effects.menuEffects.ZoomInEffects
 
changeLanguage(Locale) - Method in class visuals.gameModes.GameOverController
Change the language of the game.
changeLanguage(Locale) - Method in class visuals.internationalization.InternationalizationController
 
changeLanguage(Locale) - Method in class visuals.stats.LeaderboardsController
 
changeScene(ModeType) - Method in class visuals.Navigaattori
Changes the scene to the given mode
changeToMenu(ModeType) - Method in class visuals.effects.gameEffects.AbstractGameEffects
 
changeToMenu(ModeType) - Method in interface visuals.effects.gameEffects.IGameEffects
 
chart() - Method in class visuals.stats.LeaderboardsController
 
chartController - Variable in class visuals.stats.ChartGUI
 
ChartController - Class in controller
The type Chart controller.
ChartController(IChartGUI) - Constructor for class controller.ChartController
Instantiates a new Chart controller.
chartGUI - Variable in class visuals.stats.LeaderboardsController
 
ChartGUI - Class in visuals.stats
The type Chart gui.
ChartGUI() - Constructor for class visuals.stats.ChartGUI
 
chartPane - Variable in class visuals.stats.LeaderboardsController
 
chartReCreation() - Method in class visuals.stats.LeaderboardsController
 
checkPassword(String, String) - Static method in class model.Locksmith
Checks whether a password matches a hashed password
clearGameOverMenu(AnchorPane, AnchorPane) - Method in class visuals.gameModes.FXAbstractGameController
Method for clearing the game over menu
clearPair(ArrayList<Integer>) - Method in class controller.GameController
 
clearPair(ArrayList<Integer>) - Method in interface controller.IGameController
 
clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.easy.FXEasyController
 
clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.FXAbstractGameController
 
clearPair(ArrayList<Integer>) - Method in interface visuals.gameModes.FXIGameController
 
clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.hard.FXHardController
 
clearPair(ArrayList<Integer>) - Method in class visuals.gameModes.medium.FXMediumController
 
clearPair(ArrayList<MemoryObject>) - Method in class model.Engine
 
clearPair(ArrayList<MemoryObject>) - Method in interface model.IEngine
 
clearStorage() - Method in class controller.GameController
 
clearStorage() - Method in interface controller.IGameController
 
clearStorage() - Method in class model.Engine
 
clearStorage() - Method in interface model.IEngine
 
clearStorage() - Method in class visuals.gameModes.easy.FXEasyController
 
clearStorage() - Method in class visuals.gameModes.FXAbstractGameController
 
clearStorage() - Method in interface visuals.gameModes.FXIGameController
 
clearStorage() - Method in class visuals.gameModes.hard.FXHardController
 
clearStorage() - Method in class visuals.gameModes.medium.FXMediumController
 
commonHoverOff(Event) - Method in class visuals.effects.commonHovers.Hovers
 
commonHoverOn(Event) - Method in class visuals.effects.commonHovers.Hovers
 
compareFoundMatch() - Method in class visuals.gameModes.easy.FXEasyController
 
compareFoundMatch() - Method in class visuals.gameModes.FXAbstractGameController
 
compareFoundMatch() - Method in interface visuals.gameModes.FXIGameController
 
compareFoundMatch() - Method in class visuals.gameModes.hard.FXHardController
 
compareFoundMatch() - Method in class visuals.gameModes.medium.FXMediumController
 
compareObjects(ArrayList<MemoryObject>) - Method in class model.Engine
 
compareObjects(ArrayList<MemoryObject>) - Method in interface model.IEngine
 
CompareResultType - Enum Class in model
 
CompareResultType() - Constructor for enum class model.CompareResultType
 
compareTo(MemoryObject) - Method in class model.MemoryObject
Compares the memory object to another object by their type ids.
comparingList - Variable in class model.Engine
 
configOverider() - Static method in class database.datasource.SqlJpaConn
 
controller - package controller
 
controller - Variable in class model.Engine
 
controller - Variable in class model.Timer1
 
correctIds - Variable in class model.Engine
 
correctIdsIds - Variable in class model.Engine
 
countDown(ModeType) - Method in class visuals.gameModes.easy.FXEasyController
 
countDown(ModeType) - Method in class visuals.gameModes.FXAbstractGameController
 
countDown(ModeType) - Method in interface visuals.gameModes.FXIGameController
 
countDown(ModeType) - Method in class visuals.gameModes.hard.FXHardController
 
countDown(ModeType) - Method in class visuals.gameModes.medium.FXMediumController
 
createCubics(GridPane, ArrayList<MemoryObject>) - Method in class visuals.cubeFactories.EasyCubeFactory
Creates the cubes for the easy game mode and adds them to the given grid pane.
createCubics(GridPane, ArrayList<MemoryObject>) - Method in class visuals.cubeFactories.HardCubeFactory
Creates the cubes for the hard game mode and adds them to the given grid pane.
createCubics(GridPane, ArrayList<MemoryObject>) - Method in interface visuals.cubeFactories.ICubeFactory
Creates cubics from an ArrayList of MemoryObjects and adds them to a GridPane.
createCubics(GridPane, ArrayList<MemoryObject>) - Method in class visuals.cubeFactories.MediumCubeFactory
Creates the cubes for the medium game mode and adds them to the given grid pane.
createEffectsAndAnimation() - Method in class visuals.internationalization.InternationalizationController
 
createFaces() - Method in class visuals.cubeFactories.BoxMaker
Creates the six faces of the box.
createGroup() - Method in class visuals.cubeFactories.BoxMaker
 
createMaterials(Image, Image, Image) - Method in class visuals.cubeFactories.BoxMaker
Creates the PhongMaterial for each face.
cubeList - Variable in class visuals.gameModes.FXAbstractGameController
 
currentMode - Variable in class visuals.audio.AudioMemory
 
currentMode - Variable in class visuals.stats.LeaderboardsController
 
currentSong - Variable in class visuals.audio.AudioMemory
 
currentStep - Variable in class visuals.internationalization.InternationalizationController
 
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All Classes and Interfaces|All Packages|Constant Field Values