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A

AbstractGameEffects - Class in visuals.effects.gameEffects
 
AbstractGameEffects() - Constructor for class visuals.effects.gameEffects.AbstractGameEffects
 
account - Variable in class database.entity.AccountTest
 
account - Variable in class database.entity.LeaderboardTest
 
account - Variable in class model.User
jpa entity for the account
Account - Class in database.entity
Account class entity, which is to map data to Acount table in the database.
Account() - Constructor for class database.entity.Account
Empty constructor required by Hibernate
Account(String, String) - Constructor for class database.entity.Account
Constructor for Account class.
accountdao - Variable in class model.User
DAO class for database connection
accountDAO - Variable in class database.dao.AccountDAOTest
 
AccountDAO - Class in database.dao
AccountDAO class for the game Contains methods for saving and retrieving accounts from the database
AccountDAO() - Constructor for class database.dao.AccountDAO
 
AccountDAOTest - Class in database.dao
 
AccountDAOTest() - Constructor for class database.dao.AccountDAOTest
 
accountid - Variable in class database.entity.Account
accountid is the primary key of the table.
accountid - Variable in class database.entity.Leaderboard
accountid is the foreign key of the table.
AccountTest - Class in database.entity
 
AccountTest() - Constructor for class database.entity.AccountTest
 
active - Variable in class model.MemoryObject
 
activeList - Static variable in class visuals.gameModes.FXAbstractGameController
 
addMemoryObjectsToList() - Method in class model.EngineTest
 
addMemoryObjectsToList(Integer) - Method in class model.Engine
 
addMemoryObjectsToList(Integer) - Method in interface model.IEngine
 
addScore() - Method in class model.ScoreboardTest
 
addScore(Double, int, ModeType) - Method in class model.User
Adds a score to the personal scores
addScore(Double, int, ModeType, boolean) - Method in class model.Scoreboard
Adds a score to the scoreboard
addToComparing(int) - Method in class model.Engine
 
addToComparing(int) - Method in interface model.IEngine
 
addToCubeList(BoxMaker) - Method in class visuals.gameModes.easy.FXEasyController
 
addToCubeList(BoxMaker) - Method in class visuals.gameModes.FXAbstractGameController
 
addToCubeList(BoxMaker) - Method in interface visuals.gameModes.FXIGameController
 
addToCubeList(BoxMaker) - Method in class visuals.gameModes.hard.FXHardController
 
addToCubeList(BoxMaker) - Method in class visuals.gameModes.medium.FXMediumController
 
addToEasyCache() - Method in class visuals.imageServers.ImageCache
Loads images used in the easy game mode to memory.
addToGameBackGroundCache() - Method in class visuals.imageServers.ImageCache
Loads images used in the background of every game mode
addToHardCache() - Method in class visuals.imageServers.ImageCache
Loads images used in the hard game mode to memory.
addToMediumCache() - Method in class visuals.imageServers.ImageCache
Loads images used in the medium game mode to memory.
addToMenuCache() - Method in class visuals.imageServers.ImageCache
Loads images for the main menu
anchorLbs - Variable in class visuals.internationalization.InternationalizationController
 
anchorLbs - Variable in class visuals.stats.LeaderboardsController
 
animate(ImageView) - Method in class visuals.effects.gameEffects.BackGroundMover
 
animateStars(String) - Method in class visuals.gameModes.GameOverController
pretty complicated method that does a simple thing.
audioMemory - Variable in class visuals.menu.Menu
 
AudioMemory - Class in visuals.audio
AudioMemory is a singleton class that handles playing and loading audio files for the game
AudioMemory() - Constructor for class visuals.audio.AudioMemory
private constructor, loads the audio files and sets them to loop
audioMute - Variable in class visuals.menu.Menu
 
audioPane - Variable in class visuals.intro.Intro
 
audioPane - Variable in class visuals.menu.Menu
 
audioUnMute - Variable in class visuals.menu.Menu
 
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All Classes and Interfaces|All Packages|Constant Field Values